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ISSN 2063-5346
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INTERNET GAMING DISORDER: A SYSTEMATIC LITERATURE REVIEW AND FUTURE IMPLICATION

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Arvind1*, Dr. Rohit Ranjan2
» doi: 10.48047/ecb/2023.12.si5a.0325

Abstract

Objective: Digital technology use has inevitably increased as a result of the enormous success of online gaming in recent years. This has increased the gaming propensity of the younger generation and led to an exponential surge in excessive video gaming among kids and teenagers. This scoping review summarises the empirical literature on online gaming addiction (IGD) that has been published between 2012 and 2022 and establishes its scope, or coverage. It was carried out to locate and organise the empirical data on IGD that is currently accessible, including information on its prevalence, causes, comorbidities, and health effects. Material and Methods: To find pertinent articles published between 2015 and 2021, literature searches were conducted in databases such as Google Scholar, the National Centre for Biotechnology Information (NCBI), and PubMed. This was done utilising the PRISMA exclusion and inclusion criteria (recommended reporting items for systematic reviews and the meta-analyses technique). The present study comprises 26 empirical research studies.6672 Results: Since IGD's inclusion in the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) and the International Classification of Diseases (ICD-11), there have been undiscovered areas in the field. Even though its detrimental effects on mental health and well-being are unaffected globally, IGD is expanding quickly and needs serious global attention. Conclusion: Results increase our understanding of IGD, point out gaps in knowledge, and suggest new lines of inquiry. The assessment, tools, prevention, intervention, and treatment of IGD must be the main areas of investigation and development.

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